Rock/Paper/Scissors will be played between the two captains to determine serve or side; best two out of three wins and picks either serve or side. Teams will rotate sides and serve after the completion of each game.

All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side. Each match will consist of the best of 3 games to 21 points. Play continues until a two point advantage is reached or until a team scores 23 points with a one point advantage.The team that wins two games first shall be declared the winner. Teams may play a third consolation game if a winner has already been declared and time permits.

Each team is allowed one (one-minute) time-out per game. No carryovers.

After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server. All substituting players must be behind the end line.

If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.

The ball is “in” when it touches the sand of the playing court including the boundary lines.

A ball is “out” when the part of the ball which contacts the sand is completely outside the boundary line, touches any object outside the court, touches the rope, post, net, etc., outside of the sidelines.

The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.

A player may not hit the ball two times consecutively.

The ball may touch any part of the body.

The ball must be hit, not caught and/or thrown.

The ball may touch various parts of the body only if the contact take place simultaneously.

Four hits

Back row player spikes the ball in front of the 10′ line.


Double contact; hits ball twice or ball contacts various parts of body in succession.

Illegal rotation (substitutions made anywhere other then the front-right line).

Hitting the ball while out of bounds.

No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.

Professional boundaries are league provided, at 59.5′ long x 29.5′ wide.

The ball sent to the opponents court must go over the net.

The ball may touch the net, INCLUDING the service.

A ball driven into the net may be recovered within the limits of the three hits, except the service.

A player can break the plane on a spike and a block, as long as you do not interfere with the opponent’s attempt of a returning shot.

Contact with the net is a fault, even when a player’s momentum causes them to contact the net (excessive net faults will result in that player suspended from the game).

A player may go completely under the net as long as they neither touch the net or interfere with the play.

A player touches the ball or an opponent in the opponent’s space before or during the opponents hit.

No “jump” serves are allowed.

When the serving team wins the rally, the player who served before, serves again.

When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.

No receiving player may leave his or her feet to block a serve.

The server must not touch the end line or a “foot” fault will be called.

Blocking is the action of players close to the net trying intercept the ball coming from the opponent’s side.

A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.

The first hit after the block may be executed by any player, including the one who blocked the ball.

Any excessive attack hit deemed unsportsmanlike by the referee’s.

General unsportsmanlike conduct towards opponent, referee, etc.

Player(s) ejected will be suspended for the current game and the following week’s game.

• The opposing captain has the option of instilling the Ghost Rule: In 6’s, if a team has 5 players for example, they must forfeit their serve after every 5th rotation. This will allow the team with a full squad to serve back-to-back.
• Teams not able to field a “full” team, or the minimum number of players, may play with the consent of the opposing captain and/or league staff member.

Any rules not mentioned above follow those of the USAV


1. Head to Head
2. Point differential +/-
3. Strength of Schedule
4. Points/Sets Against


Cities and Sports Beach Volleyball Rules


A team may have up to 10 players on a roster. Players will not be allowed to participate without signing the Cities and Sports roster/waiver form.


In order to participate in the league, each player must sign the team waiver.  Captains need to have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Cities and Sports staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.

All Cities and Sports participants must be at least 18 years old before the season starts.


We are all adults, and Cities and Sports Social Club, Inc. expects all participants to act like it.  Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future Cities and Sports sport leagues. Ejected players are required to leave the premises immediately. Refusal to leave the premises may result in a team forfeit and/or increased length of suspension.


All Cities and Sports leagues are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an Cities and Sports staff member.


The maximum number of players on the court is 6. The minimum number of players on the field is 4. The maximum number of males on the field is 3. There is no maximum number of females on the field.


GAME EQUIPMENT: Cities and Sports will provide all necessary equipment for volleyball. Only volleyballs provided by Cities and Sports will be used during the game. Teams may bring personal volleyballs for practice between games. Note: time between games is limited and may not allow for practice time.



If a team is short the minimum number of players by game time, the first game only will be recorded a forfeit, however it is still played out and officiated.  By the end of the first game, if the minimum have not arrived, the match will be a forfeit.  If they have arrived, the match continues with the second game.